//-------------------------------------------------------------------------------------------------
// Copyright (c) Bradford W. Mott and Flare Contributors
// North Carolina State University, Department of Computer Science
// The IntelliMedia Group
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
// OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//-------------------------------------------------------------------------------------------------

using System.Reflection;
using System.Runtime.CompilerServices;

// Information about this assembly is defined by the following attributes. AssemblyTitle
// is populated by the build system.
// [assembly: AssemblyTitle("Flare")]
[assembly: AssemblyDescription("A toolkit for creating user interfaces for games.")]
[assembly: AssemblyCompany("Flare Contributors")]
[assembly: AssemblyProduct("Flare")]
[assembly: AssemblyCopyright("(c) Bradford W. Mott and Flare Contributors")]

// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". It
// will be populated by the build system.
// [assembly: AssemblyVersion("1.0.0.0")]
// [assembly: AssemblyFileVersion("1.0.*")]
